Gaming Equipment
•12 stocks
•
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Price Performance Heatmap
5Y Price (Market Cap Weighted)
All Stocks (12)
| Company | Market Cap | Price |
|---|---|---|
|
LOGI
Logitech International S.A.
Logitech's product lineup includes gaming equipment (mice, keyboards, headsets) targeted at gamers.
|
$16.19B |
$111.86
+1.77%
|
|
BBY
Best Buy Co., Inc.
BBY sells Gaming Equipment hardware such as consoles and peripherals.
|
$16.16B |
$76.02
-0.57%
|
|
CHDN
Churchill Downs Incorporated
Historical Racing Machines and related gaming equipment are manufactured and deployed at CDI’s venues and for B2B customers.
|
$7.45B |
$105.35
-0.79%
|
|
LNW
Light & Wonder, Inc.
Manufacture and sale of gaming machines, cabinets, and related hardware.
|
$7.24B |
$86.27
+0.06%
|
|
NEGG
Newegg Commerce, Inc.
Newegg sells gaming equipment and peripherals to PC gamers.
|
$1.37B |
$74.94
+5.96%
|
|
ACEL
Accel Entertainment, Inc.
Accel designs, manufactures, and supplies gaming terminals and related equipment/content through its Grand Vision Gaming subsidiary, a direct gaming hardware manufacturer.
|
$843.78M |
$9.82
-1.85%
|
|
CRSR
Corsair Gaming, Inc.
Corsair sells gaming hardware and peripherals (keyboards, mice, controllers, headsets) under Gaming Equipment.
|
$587.44M |
$6.05
+9.21%
|
|
AGS
PlayAGS, Inc.
Core product: AGS designs and sells Gaming Equipment including cabinets (Spectra) and card shufflers such as PAX S.
|
$515.32M |
$12.49
|
|
ACCO
ACCO Brands Corporation
ACCO's PowerA gaming accessories align with major console launches (Nintendo Switch 2), expanding into gaming hardware.
|
$299.24M |
$3.38
+1.81%
|
|
INSE
Inspired Entertainment, Inc.
Company manufactures and sells gaming hardware/terminals for land-based and leisure gaming.
|
$197.33M |
$7.51
+2.52%
|
|
TACT
TransAct Technologies Incorporated
EPICENTRAL and related casino hardware (printers, adjunct devices) align with gaming equipment offerings.
|
$44.00M |
$4.45
+2.06%
|
|
GCLWW
GCL Global Holdings Ltd Warrants
Gaming Equipment: distribution/sales of gaming hardware and peripherals via Ban Leong and partners.
|
$825000 |
$0.05
|
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# Executive Summary
* The Gaming Equipment industry's growth and differentiation are now primarily driven by technological advancements, particularly the integration of Artificial Intelligence into hardware and the expansion into new platforms like spatial computing.
* This innovation is occurring against a backdrop of significant macroeconomic headwinds, with softening consumer demand and cautious enterprise spending pressing top-line growth across the sector.
* A complex and evolving regulatory landscape, from local gaming taxes to international trade tariffs, poses an immediate risk to profitability and market access, forcing strategic supply chain diversification.
* A clear performance bifurcation is emerging between companies successfully pivoting to high-margin digital and interactive models versus those more exposed to traditional hardware and broader consumer markets.
* In response, leading firms are pursuing strategic mergers and acquisitions to gain technological capabilities and market share, while simultaneously focusing on balance sheet strength through debt reduction and shareholder returns.
## Key Trends & Outlook
The Gaming Equipment industry's competitive landscape is being reshaped by the pace of technological innovation, where the integration of Artificial Intelligence is paramount for driving growth and pricing power. Companies are embedding AI directly into peripherals to enhance user experience, such as Logitech's Zone Wireless 2 headsets with AI noise-canceling microphones and Logitech Sight camera with AI-driven smart switching. This technological differentiation allows for premium product offerings and higher average selling prices, directly boosting gross margins. The trend extends beyond peripherals into new platforms, with firms developing unique content like Inspired Entertainment's Hybrid Dealer product, which combines video and RNG gameplay to increase engagement. This innovation is happening now and is the key factor separating market leaders from laggards.
Despite these technological tailwinds, the industry faces immediate demand-side pressure from a challenging macroeconomic environment. Several companies have explicitly warned of softening consumer spending and delayed capital expenditures from business customers. Logitech noted a "softer North American gaming market" in its Q2 FY26 guidance. Light & Wonder's Q2 2025 results showed a 2% decrease in Gaming revenue, impacted by "cautious purchasing behavior and delayed capital expenditure from customers". ACCO Brands reported an 8.8% decrease in net sales in Q3 2025, driven by an 11.4% decline in volume due to "softer global demand for consumer and business products". This directly translates to lower sales volumes, impacting firms across both consumer-facing peripherals and B2B casino equipment.
The largest opportunity lies in leveraging proprietary technology and AI to create differentiated products that can command premium pricing, even in a soft consumer market. The primary risk is a prolonged period of weak consumer and enterprise spending, which could stifle demand for new equipment, coupled with sudden, adverse regulatory changes in key geographic markets, such as tax increases or market prohibitions. Accel Entertainment mentioned a 1% increase in Illinois gaming taxes in July 2024, directly affecting profitability.
## Competitive Landscape
The gaming equipment market is fragmented yet intensely competitive, with ongoing merger and acquisition (M&A) activity shaping the landscape. Companies differentiate through technological innovation, brand recognition, and strategic focus rather than pure scale.
Some companies find success by focusing intensely on high-performance niches, designing and marketing premium hardware for a dedicated user base of hardcore gamers and content creators. This core strategy allows them to command high average selling prices and build strong brand loyalty, often through an integrated software-hardware ecosystem. Corsair Gaming exemplifies this model, achieving +23% year-over-year revenue growth in Q2 2025, driven by a 30.2% increase in its Gaming Components & Systems segment. Its acquisition of Fanatec further solidifies its dominance in the specialized sim-racing niche.
In contrast, other major players operate as diversified B2B suppliers to the global gaming industry, providing a wide range of products and services from physical gaming machines to digital iGaming content and social casino platforms. This broad-portfolio approach focuses on creating a cross-platform ecosystem, leveraging successful game intellectual property across multiple channels. Light & Wonder embodies this strategy, transforming into a "cross-platform global games company" with distinct Gaming, SciPlay, and iGaming segments. Its ability to deploy content and technology across multiple channels, coupled with deep regulated market expertise, provides a competitive advantage.
A third approach relies on leveraging global scale and brand recognition in the mainstream peripherals market, selling a wide array of products for gaming, work, and creation through extensive distribution channels. This strategy benefits from economies of scale in manufacturing and logistics, broad market reach, and strong brand recognition. Logitech, a "global leader" in software-enabled hardware solutions, operates with a global partner program spanning 135 countries and emphasizes design-led innovation and operational excellence for a mass audience.
## Financial Performance
Revenue growth bifurcates significantly across the industry, reflecting differing strategic focuses and end-market exposures. Companies successfully targeting high-performance niches or high-margin digital segments are demonstrating resilience and growth. Corsair Gaming, for instance, reported a robust +23% year-over-year revenue growth in Q2 2025. In contrast, companies with heavy exposure to broad-based consumer and business discretionary spending are facing significant headwinds from the macroeconomic environment. ACCO Brands, for example, experienced an -8.8% year-over-year decrease in net sales in Q3 2025, driven by an 11.4% decline in volume due to "softer global demand for consumer and business products".
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Profitability also shows a clear divergence based on business model, with segment EBITDA margins ranging from approximately 30% to over 80%. Margins are highest in capital-light, technology-driven digital segments. Companies pivoting to interactive content and virtual sports are achieving superior profitability due to the scalable nature of software and intellectual property. Inspired Entertainment is a prime example, with its Interactive segment delivering a 64% Adjusted EBITDA margin in Q1 2025 and its Virtual Sports segment achieving EBITDA margins exceeding 80%. This contrasts with hardware-centric businesses, which face more pressure on gross margins from input costs and competitive pricing, as seen with Corsair Gaming's Gaming Components & Systems segment gross margin of 20.6% in Q2 2025.
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Capital allocation strategies across the industry reflect a balanced approach of shareholder returns and strategic deleveraging. With rising interest rates and economic uncertainty, many companies are prioritizing balance sheet health by actively reducing debt and refinancing. Simultaneously, financially strong players are returning significant capital to shareholders via large-scale buyback programs, signaling confidence in their cash flow generation. Light & Wonder exemplifies this dual focus, having returned $266 million to shareholders in the first half of 2025 through its $1.5 billion share repurchase program, while maintaining its net debt leverage within its target range of 2.5x to 3.5x.
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The industry's balance sheet health appears robust enough to navigate current headwinds, with most companies generating positive operating cash flow. There is a clear, proactive trend of refinancing debt to extend maturities and secure liquidity, indicating prudent financial management in anticipation of continued economic uncertainty. Logitech's strong financial position is evident with $1.38 billion in cash as of September 30, 2025, and net cash provided by operating activities of $353.88 million for the six months ended September 30, 2025.